// Palette data from ..\gfx\paltsb.png
const unsigned char mypal_game_bg0 [] = {
	0x0F, 0x2D, 0x33, 0x30, 
	0x0F, 0x0C, 0x05, 0x16, 
	0x0F, 0x0C, 0x26, 0x2C, 
	0x0F, 0x0C, 0x22, 0x32
};

// Palette data from ..\gfx\palssb.png
const unsigned char mypal_game_fg0 [] = {
	0x0F, 0x06, 0x03, 0x39, 
	0x0F, 0x06, 0x35, 0x31, 
	0x0F, 0x06, 0x26, 0x2B, 
	0x0F, 0x06, 0x1C, 0x31
};

// Palette data from ..\gfx\paltsl.png
const unsigned char mypal_lighting_bg0 [] = {
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F, 
	0x3D, 0x3D, 0x2D, 0x0F
};

// Palette data from ..\gfx\palssl.png
const unsigned char mypal_lighting_fg0 [] = {
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F, 
	0x3D, 0x2D, 0x0F, 0x0F
};

// Palette data from ..\gfx\palcuts.png
const unsigned char mypal_cuts [] = {
	0x0F, 0x06, 0x22, 0x32, 
	0x0F, 0x14, 0x22, 0x32, 
	0x0F, 0x06, 0x26, 0x36, 
	0x0F, 0x01, 0x27, 0x39
};

// Palette data from ..\gfx\palredbg.png
const unsigned char mypal_redbg [] = {
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35
};

